You guys have any fancy blogs or something that you keep an eye on for this kinda stuff? I found a blog featuring spaceship concept only, and i thought. Why not environments only. I'm desperate here. I'm trying to find a appealing concept with some details that fits my goals. It's frekkn hard.
Hey everyone. I've just started learning ue4 this March. I really love it. I begin Da Nang Environment, It's still a work in progress, so any crits would be lovely I'll try to keep this updated with any progress Here's where I'm currently at: https://www.youtube.com/watch?v=OEyA7pA4saU
Hey everyone. Here's an environment I'm working on. I modeled the aircraft in zbrush and made a quick 3d block out in maya then into photoshop. I feel like it's lacking story or emotion. I would appreciate any suggestions or critiques on things to change. The theme i was designing from is a post apocalyptic/survival game.
hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!
Final Hi guys, I am creating a hand painted environment piece for the blizzard student art contest during my winter break. starting from a pencil sketch, I have just finished the block-in, please let me know what to fix :) Original Sketch: 3Dmax Block-in: http://zeyanportfolio.blogspot.com/
More Blockout, Material Considerations and Trimsheet Planning I have blocked out a lot of pieces and have began to consider about the materials that i will need as well as what i will need on my trimsheet. I have planned out some pieces of my trimsheet and blocked out some basic pieces. The red will be a strip of bricks,…
Hello everyone, I'm currently working on a small environmental project. The central focus will be the Bonsai Tree, as it will undergo a transformation into a Dragon and back.
Right now I'm on the Blockout phase and would appreciate feedback, particularly on the background around the Bonsai Tree: * What can I do to create a…
Hi all. Strange I could promise that I create this thread... I don't know what happend.. Strange. Anyway today i start small environment to create few props. Here is the fountain but also will bench, street lamp and some refuse dump. Fountain have 1250 tri + 512x512 +256x256 (water) with bump and spec. Enjoy : and wire C&C…
Hi, Ive been working on a modular environment for a while now and have come to a point where I could use some constructive feedback. If anyone has the time to help me find a way to improve things I would appreciate it. Also, if there are any other images or info you need please ask me and I will see if I can provide it.…
Hey everyone I just finished my latest environment and would love some feedback :smile: . Here is what inspired me: Here are the progress shots: Here are the final shots: For some reason, Xnormal wasn't giving me correct normals and I couldn't figure it out in time. Looking at it with fresh eyes, the Temple texture could…