Hi, Ive been working on a modular environment for a while now and have come to a point where I could use some constructive feedback. If anyone has the time to help me find a way to improve things I would appreciate it. Also, if there are any other images or info you need please ask me and I will see if I can provide it. Thank you!


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Your second obstacle would be lighting -- there are so many great places to play around with lighting and light sources and you haven't capitalized on any of them. You have floating spheres that look like they're supposed to be magic but you executed them in the most uninteresting way. Besides the floating orbs I don't see how else this is a fantasy/magical environment either. Perhaps if you listed your reference images it'd go a long way in helping to see where you're coming from and wanting to go.
I hope this helps!
http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting
pull down the ambient color to a more darker one.Its night there so at the dark areas you need almost black color.Add more attenuation/intensity/color to your light sources.
The another problem is that you are using almost only tileable textures.I mean on the arch and on some other meshes it looks like this.Paint or bake some ao/shadows/highlights to your textures.And they will look better.I would add decals/damages too.
Grass planes are cheap, try them
Also, try post processing if you can.
On the interior maybe a couple things to break up the grid as well.
http://www.thiagoklafke.com/modularenvironments.html