Hi guys, I would need your help for my next model. I'm working on a steampunk monster-hunter weapon at the moment (the plan is to use it to push my Zbrush and realistic texturing skills). Currently I'm in the concept/blockout phase and I'm really happy with the current design, but it feels like something is still missing.…
Hey guys! I was working on one of the concepts from Bi-Monthly Character challenges but time kinda got away from me. Been picking at it here and there. Just thought I'd start posting again and how my progress and get a little feedback. Let me know what you guys think and I'll take my best to update more this time around.…
I'm going to be working on this model for school over the next few weeks. Since I'll end up going back and polishing it after it's turned in, I figured I'd post it here so I can build a solid foundation, making it easier to come back to later. I started working on the blockout, and I'd love any feedback on it, as getting…
I drew this guy up today with plans to model him: Here's the stream It was mostly a rough idea, tonight (Jan 2nd) at around 8pm central time I'll stream stage 2 of concepting. I'll draw out orthos and possibly do some simple blockouts in 3d to make sure the design is solid before modeling. Barring any disasters I'll stream…
Hey all. Started working on an environment for my portfolio based on this concept art by Atomhawk Design. Been working away at the blockout and think I got most of it to scale. Though fresh eyes always help. I took some artistic liberty in changing the concept up a bit. I liked the idea of a subway and how it would affect…
This is the first actuall project and scene in UDK for me so alot to learn; its going to be a french house under ww2. The window placement is just a quick "blockout" to see how it might look. Im having some problem with my imported meshes as you can see on image three, I dont know if that is on the image, but now its…
ENVIRONMENT ARTIST Giant Squid is looking for an environment artist to help create 3D assets and assemble levels, from blockout to completion. We are looking for someone whose artistic ethos aligns with our passion to create video game art that is elegant and efficient, yet evocative, beautiful and ultimately meaningful.…
I found the concept for this craft on Art Station page, concepted by Bryce Homick. I instantly fell in love with it's design and knew i had to make it.. I will try to keep the shape as similar to the concept as possible but ultimately this project is to learn about modeling with floaters and decals. I finished the blockout…
Knight Agatha Hello, I was waiting along time to see custom helmets and swords for Chivalry, so yea, I'm in. Here my mood board from pinterest http://www.pinterest.com/giovannyarce/europe-middle-east-1500s-medieval/ and yea, the name for this helmet could be "Endura Damascened", I'm very bad with names, so I hope is not…
Street festival 3D environment I recreated based off of the concept by Papymeka at https://www.deviantart.com/papymeka/art/Dofus-background-Street-of-Astrub-518032149 . Created using Maya for blockout, Unreal to render, and Z brush and substance painter were used to create trim sheets to texture the buildings. It was fun…