I drew this guy up today with plans to model him:
Here's the stream
It was mostly a rough idea, tonight (Jan 2nd) at around 8pm central time I'll stream stage 2 of concepting. I'll draw out orthos and possibly do some simple blockouts in 3d to make sure the design is solid before modeling.
Barring any disasters I'll stream the modeling stage Wednesday at 8pm central. Here's a link to my Livestream channel:
JM3D
Replies
++ on the Gameboy.
that was special, just for you loyal watchers.
Did stream #2 tonight, archive version is http://livestre.am/1d9MT]here
I worked on the side and back view as well as tried to adjust some errors in the design - I probably should of did some thumbnails first but I had a pretty clear idea in my noggin.
I also thumbnailed some guns and settled on something that's a kitbashed broomhandle Mauser & NES Blaster:
also nice work with the gameboy
looking forward to seeing more
Livestream Link
No sculpt, this is old skool low poly modeling
Tonight's modeling session went pretty smoothly, I got the base body done. I think I'll do some rough ins and paintovers for the helmet & backpack unit then jump into finishing up the modeling on Monday's livestream.
That can be fixed It may look longer because he doesn't have the helmet covering up his neck and lower face.
Hope you keep that gameboy on his belt!
Good job dude.
Great start!
I can't wait to see more!
More texture!
I will stream some of my texturing tonight at 8 central on my channel. I'm sort of "doing it wrong" painting in grey scale and using gradient maps to color
Noo! do it right!
I'll probably tune in and watch if i'm at home.
also, I'm shit at coming up with good color schemes
Hey Justin,
Sure you already know this but, have you thought about using - http://kuler.adobe.com/ - for your color schemes. I use it whenever I run into a road block.
This guy is looking really fun. Finish him!
Diggin' this guy, don't think you really need a crazy color scheme, maybe you're overthinking him. Biggest gripe i have right now are the dark stripes on his arms and legs, bring the detailing more in line with the mid section and i'd say he's good to go.
I just threw a couple headlights on him, drawing inspiration from the killer lighting you already had going on and did some real fast lighting on his front to add a little interest, could bake the lighting into the diffuse, dunno if you're going for spec or normals.
full bright diffuse
Also, I dig the colors on the lastet iteration, definitely steer away from the red/yellow variant. The lighter, subtle pallete on the most recent version really emphasizes the face, which I think should really be the focal point for this.
I agree some glowy bits would be fun, but as felipefrango says, not too attention-grabbing - maybe just make em small.
Oh, also: I would concider making his "eyes" another colour. Probably red og even purple to make them stand out from his skin more, and therfore creating a focal point
Anyway, here he is after a pass in 3D Coat. I have a few little things to fix and then I'll release the SDK for this guy
Did you release a SDK for this little guy it would be fun to animate him.
Also, he looks like he should be called Professor Doktor Spaceman.
Snader: that's crazy talk!
konstruct: sorry, no dedicated uv space for the glass in the main texture, I figured he would need a separate shader for the glass anyway.
I never posted it here, but here he is inside marmoset:
and just for fun, this is what the texture looks like.