Hi guys,
I would need your help for my next model.
I'm working on a steampunk monster-hunter weapon at the moment (the
plan is to use it to push my Zbrush and realistic texturing skills).
Currently I'm in the concept/blockout phase and I'm really happy with
the current design, but it feels like something is still missing. So
maybe some of you have a good idea what I could change or add to push
the concept to the top.
Replies
Any comments, critics or tips?
I can't wait to see how you texture this bad boy. Great work so far!
Despite my plans I didn't used zbrush at all due to the normal map power of substance painter
Feel free to add comments, critics and feedback.
Comments, critics and feedback still welcome