Hi guys Geordie here, I am currently writing up a dissertation on character production for games, and the target engine is UDK. My University has trained me to use UDK and has given me an extensive pipeline to work with. I am however interested in hearing how other people create characters for UDK as my dissertation is…
Hi there, I'm new to Polycount and I have a question. I have a mesh that I've been trying to import into UDK but I keep getting the following error message: I'm at the point where I'm about to start banging my head against the keyboard. I'm sure I took care not to have any inverted or overlapped faces in my UV map; both on…
trying to make some female hair for something in UDK. Does UDK only use alpha test? seems like most examples of hair in UDK aside from short stubbly mens hair are kinda poor. Any tricks? or good examples? don't spoose there is a good "hair" tutorial in udk? any other good hair tuts are aprecaited as well.
I have a few questions about how to go about exporting textures from Maya to UDK. When I first started texturing my pieces, I thought I would be making textures for individual objects in UDK. But when I finished the objects, I decided that the individual objects that I made would take more time to place precisely to create…
The custom node at the top was just multiplying the UV's by 1,-1 (idk why I used a custom node heh) The custom node using Keen's work was used to rotate the normal vector used by 180 so that the gradient created by projecting the image across the normals faces the right direction :)
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
Hey everyone, I'm trying to create some game assets in Modo 601 and I'm having some trouble with materials and UDK... the problem is that the materials don't appear on my model after I import it into UDK. The UDK docs are rather vague on the subject (or maybe I just don't understand) but since I know for a fact that more…
You allowed to publicly display this test? i haven't looked into it just helping if you are not thread should be deleted, so you know you can still land the job.(probably too late tbh.) Otherwise neat job, feel the forward facing view has almost blinding brightness ^ voom mentioned it also, i didn't read their post before…
Whoa comments where did these come from :) Thanks gents. Snoop: Thanks man, I agree it is too clean, it was hard for me to figure out how to go about giving him dirt on the rocky bits, I tried a faint red bronze type of dirt on the black you can't see it too much but it is on the chest and inside of the boots area, where I…
The CE3 sdk would crash ALL the time (enough so that after a week or two of solid work I abandoned a project because I felt I was just wasting my time), and I wasn't alone with that, but perhaps more recent releases are better about it. Yes the lighting was what I primarily meant by 'dynamic solutions' but there's is also…