Hi there,
I'm new to Polycount and I have a question.
I have a mesh that I've been trying to import into UDK but I keep getting the following error message:
I'm at the point where I'm about to start banging my head against the keyboard. I'm sure I took care not to have any inverted or overlapped faces in my UV map; both on channels 0 and 1 (or 1 and 2 in 3dsmax)
This is the UV map (Channel 1 in 3dsmax. 0 in UDK):
And finally the lightmap UVs (channel 2 in 3dsmax, 1 in UDK):
This is the mesh in 3dsmax:
This is a picture of the mesh after I import into UDK:
Any idea why UDK would give me that error message? I've tried many variations or the lightmap, plus deleting the mesh from the package, re-exporting/importing. I even tried importing it to a whole different package in UDK and I still get the same issue.
Has anyone else had a similar problem? I would appreciate any help.
Thank you.
Replies
Not sure if that made any sense or if it is even the problem but it looks like you might have just changed UVW 1 and assumed 2 looks the same by changing the uvw channel in your unwrap modifier to 2 and then back to 1 again.
An easy way to check that your UVW channel 2 is correct is adding a new uvw modifier (don't use the old one if it is still around or you will destroy your changes), change uvw channel to 2 and then press the reset button. This will remove all changes done in this modifier and show you what it looks like before applying the modifier.
Something is definitely either wrong in max or in the import/export as the UVWs in your last pic is destroyed.
@Zack: The map applied to it WAS tiled over 1.0! I'm such a klutz.
Thank you very much to the both of you! Problem has been solved!
I was having the same issue the original poster was having and I read your comment and found that this was the exact problem I was having. Thanks for the help. I wont be exporting a mesh with anything more than a 1x1 tiled material. Thanks again.
I checked the tiling it is only one on the material...I tried creating a new material from scratch and having nothing attached to it.
I still get this problem. Other models import just fine.