I know triplanar is XYZ-axis projected which is basically using vertex normal I guess, but I cant really its realtionship between 45 degrees angle because it's more visible at 45 angle degrees?
Hey Guys! I decided to start working on a new project. Nissa from Magic: The Gathering. Right now I am manly trying to focus on nailing the portrait. I want to push this project as realistic as I possibly can. This is a quick screenshot I took from zbrush. I am currently trying to find the right feeling for her face, while…
This is a personal project I have been working on, turning Toby Stephen's portrayal of Captain Flint from the TV show Black Sails into a game ready character. Initially this project started out as a likeness sculpt exercise but after researching into hair creation techniques I decided to take it all the way and fully flesh…
Hey, polycount! My first post here! I'd like you to meet Shredder, my graduation project in XYZ School's character art class, STYL More shots of PBR version: https://www.artstation.com/artwork/lxxJEz And sketchfab with handpaint : https://sketchfab.com/3d-models/shredder-0a25f607c39f452694653c98d8ad20ac Enjoy and stay safe!
By order of Peaky Blinder I enjoyed series so much and felt like I need to contribute something for upcoming season 6. Looking forward to next season. This is my fanart for Peaky Blinder. I used zbrush for sculpting, XYZ texturing, Substance Painter, Mari for projection. Rendered in Arnold Maya.
Hi everyone, This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it. There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in…
Hello everybody! I mostly have a gaming background, but for once I wanted to do a rendered character and see where I landed. It is not perfect but had a chance to update my (outdated) portfolio ----> https://www.artstation.com/pietroberto Main inspiration has been "NATAAL" Magazine cover I randomly spotted in a Waterstone…
Hey guys! I don't post on polycount often, but I should! For the past few months I have been taking a course with CGMA called characters for Films and Cinematics with Pete Zoppi and I could not recommend this course more. It is an amazing course and Pete was really helpful with everything. Hair was done in XGEN and all…
Hey Guys I'm currently following a mentorship programe with ackeem durrant making this awsome character inspired by the character Ismail Inceoglu. With this I want to show some progression and get some feedback so feel free to drop on wathever you have in mind. Currently I'm in the detail phase. I'm using xyz textures on…