I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
Hello Polycount, Baby's first post here! I've been working on an apartment scene in UE4. My design brief is "an industrial-style loft apartment owned by snooty retired folk" My goal is to get it polished enough to use for various lighting setups. I want to do at least four setups, each of which carries part of a story…
Eat 3D has released the second part in their UnrealScript series. James Tan returns in part 2 of this series to continue where he left off in the creation of Assault in UDK. This DVD goes on to cover topics such as upgrading the weapon system, updates to pawns, creating a task system, upgrading AssaultHUD, modifying an…
Is this possible? I’m using the dyanmesh / merge down with another subtool selected as “subtract” to remove parts from my main subtool, which works great. I’m wondering if I could keep the subtracted part as a seperate subtool or polygroup. Would be very useful when sculpting damage/ruins.
hi I can't se part of the mesh in viewport. When turn the view, part of the mesh disappear. I try import OBJ and FBX, is the same. I control the normals of the faces. and they point outside. Is like the soft can see what the side of face is better to calculate. In ZBrush you can solve it, using "back side", how to fix in…
Eat 3D has released part 2 of their Dozer tutorial series. In this followup to part 1, Laurens Corijn continues where he left off in the creation of Dozer by moving on to the low poly version. In a little over 8 hours of content, Laurens takes you through the process of building the low poly mesh and creating the UVs, to…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
I found this yesterday and thought I would share: (the goods are in part 2 & 3) Part 1 Part2 Part3 It was really nice to see some data behind exactly what people are doing when they are looking at your art. Next time I really give a composition some thought I'm going to make sure and do a once over on these again. I know…