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UE4 Apartment; looking for feedback

ParksMarks
polycounter lvl 5
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ParksMarks polycounter lvl 5
Hello Polycount, Baby's first post here!
I've been working on an apartment scene in UE4. My design brief is  "an industrial-style loft apartment owned by snooty retired folk"
My goal is to get it polished enough to use for various lighting setups. I want to do at least four setups, each of which carries part of a story
Being my first UE4 scene, I'd imagine that I've fallen into some traps that I dont know about. I would appreciate any feedback Polycounters have on this.
Thanks:D

PS: next steps! I wanted to keep all these lighting setups in the same level- is there any convenient way to do that, assuming I want to use lightmaps?



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