Hello Polycount, Baby's first post here!
I've been working on an apartment scene in UE4. My design brief is "an industrial-style loft apartment owned by snooty retired folk"
My goal is to get it polished enough to use for various lighting setups. I want to do at least four setups, each of which carries part of a story
Being my first UE4 scene, I'd imagine that I've fallen into some traps that I dont know about. I would appreciate any feedback Polycounters have on this.
Thanks:D
PS: next steps! I wanted to keep all these lighting setups in the same level- is there any convenient way to do that, assuming I want to use lightmaps?
Replies
https://youtu.be/Jkrt9WA2szY
Looking forward to updates on this, you've put a lot of detail into this environment that I think will be enhanced by some tweaks to the materials.
I remodeled some of the couch, and added a new trim/seam material, as well as a linen texture I made through B2M. I was hoping to avoid doing any additional zbrush/marvelous designer, But ill redo the couch if you're not liking where this is going.
PS: next on my hit list is that pew in the forground