Hi everyone! I am doing cabin scene for my portfolio. The scene I picked intended to be simple, but turned out much more challenging than I thought and I felt like I need to bring this to the public for feedback, advice and critique. Apparently, isolation is not an answer, so I would deeply appreciate any comments. I made…
I have a scene in Max 2012 64-bit with the latest service pack installed. The scene has a bunch of turbo smoothed assets. I can edit all but one asset. I'm trying to bridge two planes on opposite sides of the model into a hole, and add support loops with swift loop. I can get the hole created, but once I lay down the 3rd…
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
Hello guys, I have an issue with my scene in Marmoset Toolbag. I placed few point lights around my candles and when i turn my camera, i see weirds artefacts popping in somes angles. I tried to change the lights settings but nothing change. I don't know where this issue came from. Do you have any ideas ? Thanks for your…
Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Hi there ! I hope everyone is doing well. I would love if some of you could give me some feedback on this scene. I have been working on it for a month and a half now. I feel like I m starting to tunnel vision and would love some of your feedback to bring this scene to a close. Any feedback is welcome, be it modeling,…
Thank you for the post. I've had scenes on my mind for a long time but I prioritized getting greater at props for the time being before jumping the gun too soon to environments. I do have some ideas, yet are no matching prototypes / concept arts I found to to this date that replicate them, I only have the scene vision "in…
Nice work man. I like certain pieces from each env but as a whole, each env is somewhat mediocre and lackluster. That pillar at the bottom is fantastic. Even though your env have a lot going on, you should definitely highlight some of the individual assets over the scenes because they speak louder than the entire scenes,…
How is someone supposed to know what your scene looks like to do tests? I mean are you using Decals? Placed instanced geometry? What is the resolution for each one of them for the lightmaps? Are you using Normals and Speculars or not? And why are you asking people to do the work for you? That's just outright lazy! It's…