Hello everyone .... I happened to find this tutorial on how to make the toon shader in xsi [ame=" https://www.youtube.com/watch?v=1RT0JR1FQpc"]SOFTIMAGE|XSI shadow control tutorial - YouTube[/ame] [ame="https://www.youtube.com/watch?v=YE-AnfhqZqg"]SOFTIMAGE|XSI Toon Rendering Test - YouTube[/ame] know how to recreate the…
So, eventually I'm trying to get over to doing this tutorial on transferring rigging from a game sprite to a blender model, but I'm not sure how to get past the beginning steps. I have a handful of .irx files that I'm told are the particular format PS2 games use which is a modified elf format, I also have one file that…
Hi everyone I'm new to unity as I couldn't get anywhere with UDK :( basically I want to make my own RPG turn based battle system pretty much like fallout 2 and wastelands 2 (which is being made with unity now) and a character click and move/interact controller on a hex grid (no idea how to make a hex grid for character…
Hello, So the problem is that i paint my terrain with my base custom texture, it looks ok but when i hit Generate Surface Texture the grid is back on my terrain. It seems to be like an overlay texture above my base texture And I know that at some point it worked , so i thought i was a bug. downloaded a fresh sdk , made…
Started Zbrush with this made those lips from the step by step lips off the wiki Zbrush I fixed up rest of my model to look ok proportions and muscle-wise using BMT but this happened to the lips at some point without me noticing and its too late to go back just a little, it now needs fixing by moving forwards. Hoping for…
Hey guys, I would really appreciate if anybody here could help with this. I recently started a model a model in Zbrush (about 19 subtools). I detailed it and kept saving the .zpr files in the numbered format after each step (like project01.zpr, project02.zp .... ). I reached upto step 3, I saved it and went to sleep. The…
Hi, I heard its a good idea to post your work in progress here:) Any form of criticism is welcome Im making detailed model of steam locomotive for my portfolio. Model of locomotive: TR6-39 I ve choosen this model as it is in local locomotive museum. I ve gone there and did ~100 photos and now modeling step by step all of…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
poopipe Do you mean "while loop" node in pixel processor ? it is in 2023 Steam version already. I did a few slope blurs with unrestricted number of steps with it . Or they did a few other kinds of loops in this year version?
As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1". Please can someone at Allegorithmic address this in the future updates? I really don't need to bother with tiling anything I plug into Substance…