So, eventually I'm trying to get over to doing
this tutorial on transferring rigging from a game sprite to a blender model, but I'm not sure how to get past the beginning steps. I have a handful of .irx files that I'm told are the particular format PS2 games use which is a modified elf format, I also have one file that ends in .img but windows is telling me that it's a .iso format and so that's confusing... So I'm wondering if anybody knows where I could find tutorials on how to get from where I am now to where I need to be for the aforementioned tutorial? Or if you could just give me a basic rundown of where I am now and what needs to be done to get this closer to formats that I can open? Any hints at all to get me to just the next step beyond where I am?