As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1".
Please can someone at Allegorithmic address this in the future updates?
I really don't need to bother with tiling anything I plug into Substance by default when plugging in textures that were baked, or imported into a "fill layer". Let me tile it afterward if I really need it. Having to create a fill layer and reset its default value to "1" is really a pain in the ass.
PS. I know in the preference settings menu, the default can be changed back to "1". But this should always be "1", not "3" as someone on the software team decided to leave. You're literally creating additional steps in what should be a more "step-less" texturing process.
Thanks!
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