Hi, I heard its a good idea to post your work in progress here:) Any form of criticism is welcome
Im making detailed model of steam locomotive for my portfolio.
Model of locomotive: TR6-39
![Image: http://tomi.holdys.pl/parowozy/tr6-39-js1.jpg](http://tomi.holdys.pl/parowozy/tr6-39-js1.jpg)
I ve choosen this model as it is in local locomotive museum. I ve gone there and did ~100 photos and now modeling step by step all of this.
This is were I am right now
![Image: https://us.v-cdn.net/5021068/uploads/editor/m9/5b68zut6um4c.png](https://us.v-cdn.net/5021068/uploads/editor/m9/5b68zut6um4c.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/9a/rgrccb146i16.png](https://us.v-cdn.net/5021068/uploads/editor/9a/rgrccb146i16.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/pn/aaqpsv9gyiag.png](https://us.v-cdn.net/5021068/uploads/editor/pn/aaqpsv9gyiag.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/in/a212p6yc6qqf.png](https://us.v-cdn.net/5021068/uploads/editor/in/a212p6yc6qqf.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/jx/h4obd06u3ncn.png](https://us.v-cdn.net/5021068/uploads/editor/jx/h4obd06u3ncn.png)
As an optimist I can say its around 1/3 of HP. Next I will make some minor details(welds) in zbrush. I still heavent decided whether to texture it as new model or rusty one that is the version I have photos of:P.Im tempted to do it but it would be tons of work when its already ambitious project for me.
Next update will probably somewhere close to full HP model or even 100% HP done.
Replies
Generally done. Now I'll go through my photo gallery photo by photo correcting stuff(half of bolts missing, welds, resizing stuff) and next mirror it. Next the least fun part-->Retopo and bake. Next update will be baked model before texturing.
Back from holiday I'm back to do this. I made "lower" poly model, baked and basic texturing. At this point I thought some ideas will come to my head to add some stuff. But they didintXD. I just added few not very visible welds. Im planning to make it more dirty/rusty, some normal map dents. I have to add some elements which magically disappeared when exported to substance painter.
I have time now, I believe I will end it fast. Although my laptop is highly protesting aganist having opened high poly model in maya and big texture maps in SP at the same time(When I have to open PS too I go for a dinner).