[ About ] The Eco Militia P250 is my first attempt at a custom skin for CS:GO. I have tried working with patterns in the past but this was a lot more fun. [ Item Link ] >http://steamcommunity.com/sharedfiles/filedetails/?id=236466328 [ Workshop Link ] >http://steamcommunity.com/id/antigfx/myworkshopfiles/ [ Additional…
Hey guys; I am having trouble with an item and was wondering if anyone could send me a Maya Scene including the standard Axe Bone Hierachy or even be willing to export (try to) my mesh as a SMD/FBX. Pulling out my hair over this import/export business
Hey all, I'm currently creating a Giant's club based off of this concept I've found. Currently in the process of sculpting the wood in zbrush. Thinking of attaching various trinkets such as an anchor or other fairly large items that a giant might randomly attach to his weapon. Not following the concept to the very last…
Hi all! I decided to make items for Dota 2, I`m familiar with 3DS max, however I`m still newbie. Here is my first try, which is still in progress. Any opinion or good advice is welcome :) . Sry for my bad english. Have a nice day!
I have just started learning to make items for DOTA2 and would appreciate any feedback. I am very new to 3d modelling (Maya) and only recently started using Photoshop, but have been an non digital artist my whole life. One Man Army Set :
My friend made the initial design and I've begun to model it. I'm currently finishing up refinement on the basic model, soon to move into sculpting and texturing. Currently it only has flat color textures. Not my first item submitted to the workshop, but this is my first time posting WIPs on Polycount.
Welcome to my workshop hut, as of this day, I've already 9 items in the workshop, none accepted yet and learning and doing everyday. This thread might be very slow since my internet connection is very limited (3rd world country in a nutshell). Alas, welcome anyway! Have a nice stay!
I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
Thought I would start one of these threads since we have a few concepts and I can't quite keep up with the work with my 50 hour weeks! Accepted Items Third Insight Kupu the Metamorpher Double Vision Nimble Edge Dials of Claszureme (Weapon by frump) Shards of Polymorphia
Hi fellows I was looking for some insight into your workflow when working with characters and creating an item such as long (maybe shoulder length) hair or pony tails and how you go about creating it. Are there any shortcuts besides carefully placing each hair plane on the character's head?