Hey all, I'm currently creating a Giant's club based off of this concept I've found. Currently in the process of sculpting the wood in zbrush. Thinking of attaching various trinkets such as an anchor or other fairly large items that a giant might randomly attach to his weapon. Not following the concept to the very last detail.
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In 3.5 there are some hard edge tools that you could use to get some sharper edges and then smooth it down if it's too sharp.
Currently sharpening/flattening some of the bumpiness so I have a more solid form. Then I'll add in some wood like textures to break up the surface a bit. Thanks for all of the ideas on managing the scale.
I think you've gone a bit overboard with the surface of the wood. There's knot in strange places and the cracks are far too large. There also doesn't seem to be the same feeling of distress on the end of the club where the rocks were hammered into it. Looks more like the wood is wrapping around it.
The rocks also don't have the same characteristics as the concept. They're just kinda like clay balls with some nifty cut tools used to get flat portions... I would work to try to get more interesting shapes into those rocks. Really study the concept of your pieces and think "why did the arist make the decision to put these lines here and not where I did?"
That usually helps me when trying to make something look tits.
Hope this helps,
D