We're focusing on Individuals over sets for the time being, allows more creativity without being forced a set around it!
Spirit breaker Weapon
Old outdated Nose (Shows weapon in full)
Enchantress Ward
Lots of modifications have been made since concept, mostly a more natural looking center wood board and not such a tacky heart shape.
Visage Ward
Modelling hasn't started on this, colors are still WIP, most likely neutral grey final with blue / yellow tweaks between them.
Rubick Staff (The spellsnatcher!)
Because sometimes, all you need is a extra hand.
SK Helmet
This is actually a revision of a previous set of mine that got purged from the files, we felt the helmet still held its own and revamped it completely.
Tiny details / edges will be removed / tweaked as they will currently just look like noise.
haha, that would be great, too goofy for Dota prob, but a Kaboom boombox would be hilarious.
Plant i like the initial shape of your design, would like to see it from game view or perspective, or maybe just a blockout, having trouble visualizing the entire shape.
Replies
We're focusing on Individuals over sets for the time being, allows more creativity without being forced a set around it!
Spirit breaker Weapon
Old outdated Nose (Shows weapon in full)
Enchantress Ward
Lots of modifications have been made since concept, mostly a more natural looking center wood board and not such a tacky heart shape.
Visage Ward
Modelling hasn't started on this, colors are still WIP, most likely neutral grey final with blue / yellow tweaks between them.
Rubick Staff (The spellsnatcher!)
Because sometimes, all you need is a extra hand.
SK Helmet
This is actually a revision of a previous set of mine that got purged from the files, we felt the helmet still held its own and revamped it completely.
Tiny details / edges will be removed / tweaked as they will currently just look like noise.
Will sure be a challenge for 300 poly!
Tweaked ench ward more to a cleaner version
To Do
Variance in bottom grass
Lycan ulti, a wolf needs no armor, these are merely decorations.
Particles for SB weapon currently not available!
Skelly helm
Visage ward, texture wip, need more contrast in it
More concepts!
Frosty Punch!
Alch blades
The Battering Ram, we might go for wood over rock / stone after seeing vlads totem in game, will probably decide that once in zbrush
(Face to be detailed in zbrush)
Plant i like the initial shape of your design, would like to see it from game view or perspective, or maybe just a blockout, having trouble visualizing the entire shape.
Some alchy screenies, think we're going with the gold enforced blades, makes it look more interesting + fitts the theme
Some great animations done by helenek on our Visage Ward
https://www.youtube.com/watch?feature=player_embedded&v=I8rzVFzUSPo
The visage obs is fantastic. I'm not feeling the enchantress one though...The concept isn't very strong for me, and it doesn't read very easily.
Perhaps when its animating it will feel better, doing some cute things with the squirrel which should bring out the charm of enchantress
http://steamcommunity.com/sharedfiles/filedetails/?id=185317555
Thank you, big sadface that SB doesn't have particle import support yet, would love to have got it setup with particles in game.