Instead of making a new thread each time, I thought I'd store it all in one place. I'm still learning Maya and Zbrush and have only dabbled a little bit into texturing. You can look at the previous few things on my artsation: https://www.artstation.com/artist/tomseas Any comments and critiques are more than welcome! Here's…
Hey Polycount! This is quite wordy, but bear with me :D After ages of surfing threads I've finally decided to make an account and hopefully motivate myself to start creating more 'professional' outcomes. I'm wondering where I go from my current position, here's a little info about my current ability: I'm 17 in a month, and…
Hello. I wish to present you my second game art project in my first thread on Polycount so... welcome. :) A Slag is my second monster inspired of ROSE Online Game and not last one which I will do. Some of rules and restrictions I took from Dominance War challenge. Because one of rules is obligatory pedestal in scene, so I…
Hey Guys! Here is my latest work, hope you like it! tool used: Zbrush /Maya / Yeti / Vray https://www.artstation.com/artwork/AkNAe Artstation: https://www.artstation.com/artist/t60202p Facebook: https://www.facebook.com/t60202p
Hi guys, Me and my friend Daniel Rodrigues just finished a collaboration project together, so we would like to share with you guys here. My name is Paul H. Paulino, currently working at Scanline VFX as a Texture Painter/Look Dev Artist. Daniel Rodrigues is currently working as a modeller at Method Studios also here in…
Self Learner's check list Hello dear polcounteneers! I'm making this thread to asses what it is someone teaching themselves needs to know In order to land their first job, and because I want to set myself some guidelines for myself. I think this could become a good reference for anybody teaching themselves. (but mainly…
Only using it to generate some g-code to run on my CNC mill. Used Cinema 4D, constructed mostly with NURBS over a friend's low-detail model. Downloads, references used, etc: http://vrogy.net/2009/01/28/halo-weapon-covenant-carbine/
Haven't seen you before, but this looks like a nice community- the board mods are nicely integrated, and you seem to be a pretty talented bunch. I'm a longtime designer of many things, robotics mostly, but lately props and armor from video games.. and with computerized methods ranging from papercraft to CNC. I run a blog…
Decided to learn 3DSMAX , not out of necessity but I think it cant hurt plus having access to Mental Ray and maybe VRAY in the future can only be a boon. So far it does not seem to be that much different, however I have a few questions:1.) I find the geometry snapping functions very unreliable. There are quite a few…