Instead of making a new thread each time, I thought I'd store it all in one place. I'm still learning Maya and Zbrush and have only dabbled a little bit into texturing.
You can look at the previous few things on my artsation:
https://www.artstation.com/artist/tomseasAny comments and critiques are more than welcome!
Here's some maya practice, a candlestick phone using a mix of ref.
Wires:
If I want to present my wires in a better way, can I do it in keyshot/marmoset? Or do I have to use vray/mentalray? I haven't found a way to get a smooth previs in anything other than maya (understandably).
Most recent WIP/work:
Replies
Some more Maya practice, a nazi dagger. Should've split the sheath into parts instead of keeping it all one piece. And maybe not done the inner part since it's kinda useless. Also looks like I forgot to soften some edges q.q
I would recommend for the shield choosing a direction. Either try and make it realistic or stylized. The front has a World of Warcraft feel with the simpler shapes and cracks. But the wood and handle on the back side have smaller micro details that make it look more realistic.
If you happen to go the stylized route I'd exaggerate the cracks and wear detail and lose the micro detail. Orb has some great brushes I'd recommend.
https://www.artstation.com/artwork/9kwVo
Anyway, it's looking good. Good luck!
The idea is to learn texturing, but I got that planned in about a month so in the meantime I'm stuck in this in between state of "should I really be doing this".
You could get away with mainly just sculpting in the planks (big details), but leaving the micro detail out and do that part in texture.
If the object is viewed from afar some of those fine details get lost but upclose you can really push the 3d definition with detailed sculpting. Thats just my opinion though.
Still trying to grasp zbrush basics. Critiques are welcome !
Also a shield that has been hit enough to cause massive chips in the side should have some pretty crazy scratches and cuts on the wood.
As I'm going back to school next year, I decided to make a study of some school work. After doing the low poly blockout I decided to push some parts further and make a medium poly (no smoothing but a lot would have to be baked for it to be low poly). I'm currently learning vray basics, and will start learning basics of texturing in the coming weeks so I can hopefully finish this before September. So this is basically still early WIP.
https://sketchfab.com/models/cee186477ac2400b9ae504ffe21e8b8e?utm_medium=embed&utm_source=website&utm_campain=share-popup