So is there a way currently to mass change import settings on models in Unity. I have seen various threads on the subject and the people that answer link some script but there's no discernible way to actually run the script without running the game. I don't believe Unity can re-import objects or change the settings for…
What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…
First off: I posted this already in the 3D Art/Critique section for general feedback. But maybe the dedicated Unity section has some more input **flys away** Hello guys! We, the RaginBear team, are a small indie game development and asset creation studio. A few days ago we released our first asset pack to the Unity Store.…
Volume 1 Submitted to the Asset Store! The first in a series of 10 utility shader packs for the Unity Asset Store. These are going to be mostly general-use shaders that can be handy in a pinch or used for a number of common or unorthodox purposes. Price: $10 Volume 1 said: A series of utility shaders including several…
Who are we? Interlight Studios is a technical and creative service catering to small and medium size opps. Over the last few years we have worked and produced high quality work. We are able to work in developing in either Unity or Unreal. Technical, creative, or design, Interlight can fill the need in your pipeline, or…
So, 3DS Max is of course an industry standard tool. Historically it's been difficult to preview what art will look like in the final game, however. Plugins such as Xoliul have helped, but generally don't match the exact parameters and output of the actual game - particularly with the advent of newer PBR workflows.…
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
Hi all! New user here, so please let me know if I've missed something obvious. I'm very new to working in Blender and Unity - less than a year of experience - but I'm trying to make the transition from doing 2D graphics for games to doing 3D graphics for games. I'm making a LOT of mistakes, and learning bit by bit as I go,…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…