Hi Everyone, This is my first post here and my first finished environment in UE4, I know there is always things to improve but after spending about 3 hours each night after work for 3 months I decided it was time to wrap it up and move on. In my next project I will further develop myself and my skill set to create an…
Hey all! Time for my next scene, and this time I'm doing one of my favorite settings, Victorian! I got inspired after I played the Order : 1886 again, and the Whitechapel area really got me with how atmospheric it was. Plus, it's been years since I've done a Victorian style scene, so I'm really excited to start on it!…
I am planning to create something similar to the scene below, but am not sure where to start. I took this photo, among others, on a hike the other day and was inspired by the fall/winter feel of it. It's on a small mountain ridge in northern NJ: Some other shots I could potentially use for ground texture: I would like to…
Hey fellow Polycounters, I've been having an issue in UDK. I'm working on a scene that has sexy normal maps but and it looks great in the previewer til I actually build the lighting then most of my normal detail just disappears. I'm trying to figure out why. I've tried a lot of things already. My scene has a +Dominant…
max users, has anyone else encountered these and willing to spread some knowledge: - numerical entries in status line or transform floater get either rounded down or set back to zero. i'm not aware that i changed something within the preferences but it's a new annoying behaviour. this happens regardless of scene scale,…
Since it is getting close and we need some time, let's get this party started. This will only be a challenge, no prizes. Just a theme and a deadline. Theme: Xmas gone bad! Your challenge is to make a small static scene that uses the theme "Xmas gone bad." This is left up to your interpretation with a few minor guidlines:…
Hi guys! So i'd seen a concept image posted on another thread by another user, who i believe didn't complete the environment, or at least, didn't post a completed environment. I've been wanting to create a Dojo scene for a while and when collecting reference images, i stumbled across this one: Immediately, this caught my…
Hi guys, i'm making a diorama based on a concept i've quickly scribbled in photoshop, i would like to get some feedbacks on composition and texture. I've made the brickwall texture and a quick individual brick (i'm going to make more of them) to dress the "destroyed" part, since it's probably the most important texture in…
Hey all! I posted this on the waywo thread a little while back, had a few days to mess around at the time and started a desert environment that was very much inspired by Act II of Diablo 3. Since then I hadn't been able to work on it, but I just got back around to it today, so I decided to start a w.i.p. thread for it.…
Hello Polycount It has been a long time since I've made work because I've been busy working on Poppermost productions and after that I've been busy working on a schoolproject. But now I we have an assignment to make ANYTHING under a week. So I've decided to make a shotgun made only with hand painted textures, which will be…