Hello everybody. I am 25 and just finished my masters and I am pushing myself hard for the next 3 months to get a good portfolio now. I know however working in a small study group is a great benefit to pushing yourself. There are so many benefits. You learn from each other, you make new connections which is important,…
Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
I am trying to texture map a new model that I created recently (I am using Maya). I always see other artiest can texture map head and body seperatedly. So I wonder how was that done? Because when I created a UV set, the head and body would be connected. Even assigning different shader to head faces and body faces, the…
Hi, I'm a Uni student creating an essay about creating game ready assets. I have done some research regarding this topic, but It's for an essay where it's required, I get someone else's input. These are some questions that I hope some people from industry can answer. When it comes to creating normal mapped baked objects,…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.