Hey all, there is a limited number of charts that can easily be found, but I find them to be insufficient in many case. I would be interested to know if you could share some of your source for reference values when creating PBR materials?
Hi everyone, Here is my latest personal art project; a stylised PBR Nordic axe! Base meshes and retopo done in Maya, sculpted in Zbrush, textured in Substance Painter and rendered in Marmoset Toolbag 3. 2048 x 2048 textures, 4.5k tris. Based on the concept by Andrey Astahov. Hope you like it! :smile: > Check out my…
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
Didn't realize that (or test non-metalness PBR enough to notice). Hopefully they address that issue or add a (legacy) tag, or even better, a real specular workflow for PBR.
Found out a few days ago that Sketchfab now supports PBR. So I uploaded my helmet so that people can view it in 3D Space. I still think it looks better in Unreal, but I think Sketchfab did a really good job at incorporating PBR :) [SKETCHFAB]76dc3f0783a8464f841112364dad7bfd[/SKETCHFAB]
I converted my "not so old" Chivalry Medieval Warfare weapons to PBR metalness workflow. For the conversion I used Krita and the layered psd files I originally created. Was pretty easy, the tweaking takes a bit of time. Textures are 1024x2048 for the swords and 2048x2048 for the axe. Marmoset Viewer and some more images…
Hello all, This is my first finished 3d scene for real-time purposes. I used Maya to model the low-poly and high-poly meshes and did the bakes and textures in Substance Painter. This is my first Substance project and I am new to the PBR process altogether. Comments and critiques are more than welcome. Thanks, M. model
This weekend I decided to have some fun with sketchfab and its PBR, so I decided to close my eyes, spin on my chair couple of times and model the first item I manage to grab. So it was a flashgrenade... obviously- it was inactive. ;) [sketchfab]2873323807354cc29fdb7cf5c35ae639[/sketchfab] P1A6 Czech Flashbang Grenade by…
modelHello guys, I'm researching a bit more the metalness workflow for PBR. I'm working on a model of my barber razor! I would love to hear any comments or critiques from you guys!! I found quite difficult to make the the proper bake of the normal map, and still, I had to tweak manually the sharp edge. Thanks a lot :) !…
After long decision making I finally decided on my next environment piece for my portfolio. http://viktorart.com/ I want to get better in substance designer so in this project SD will be the main tool that I'll be working with, for my PBR textures. I also created this wood tile texture entirely in SD. This is my first SD…