Hey guys, I've been thinking about this after watching a Digital-Tutors course about character development in Zbrush and Maya. In that series he created the clothing separately in maya and then sculpted the details on it in Zbrush. But is it a bad workflow to just extract out the clothing from the character in Zbrush and…
I want to save all my zbrush work to a project file, then load the project file later and resume right where I left off. Can Zbrush do this? Typically in most programs you would do: File--> Save As--> ProjectName Then to load your project you would do: File--> Load --> ProjectName How do I do this in Zbrush?
I export one of boots from Max to obj. Then I import the obj into ZBrush and use Subtools Master to mirror it. For some reason, the boots won't mirror at center. :( Did I miss something? *edit* If I export both boots to ZBrush, the boots will be at the correct position, but the x symmetry is not correct. I'm using 3ds Max…
Hey guys, I'm bringing my model to Maya from Zbrush and I'm having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I'm not very familiar with the UVing process in general. I'm not sure if they're the problem/how to fix it, or if it's the map itself. Here's some images for…
Hi guys there is one video on real-time of this cute robot, modeling on Maya and Zbrush, enjoy. https://youtu.be/HhnF5QO06Pk time lapse real-time tutorial modeling on Maya, and ZBrush.
I was trying to follow this tutorial: http://www.veoh.com/watch/v6813416qJwTtStn?h1=Zbrush(Material+to+Texture) I couldn't follow it exactly because I have a newer version of Zbrush. Can anyone explain how to put material texture to texture map?
Basically this: Export the creases that i made in maya to an object and make it work in zbrush, I'm trying that but for some reason didn't work: https://www.youtube.com/watch?v=owCJ1COpOe8 Btw I'm using both maya and zbrush 2019