Hey guys, I've been thinking about this after watching a Digital-Tutors course about character development in Zbrush and Maya. In that series he created the clothing separately in maya and then sculpted the details on it in Zbrush. But is it a bad workflow to just extract out the clothing from the character in Zbrush and sculpt details on it? I'm not sure if it's the right place to post this, but an answer to this will be really helpful and appreciated.
Replies
Thanks for the Quick Reply Now i can go to sleep in peace. it's like the middle of the night here and i was just keep on thinking about it so much. xD So i posted this here. I really appreciate your help!!