Hey guys, I've been thinking about this after watching a Digital-Tutors course about character development in Zbrush and Maya. In that series he created the clothing separately in maya and then sculpted the details on it in Zbrush. But is it a bad workflow to just extract out the clothing from the character in Zbrush and sculpt details on it? I'm not sure if it's the right place to post this, but an answer to this will be really helpful and appreciated.
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Thanks for the Quick Reply