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Normal Map Problems, Zbrush to Maya

polycounter lvl 7
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kmacneil91 polycounter lvl 7
Hey guys, I'm bringing my model to Maya from Zbrush and I'm having some problems with the normal map, particularly in the facial area. I created UVs in Zbrush, but I'm not very familiar with the UVing process in general. I'm not sure if they're the problem/how to fix it, or if it's the map itself. Here's some images for reference:







Here's the Zbrush version:




Advice is greatly appreciated! Thanks.

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