Well simpel question, how can i remove all my 3dsmax hotkeys? And i would rather not do it manually is there some quicker way. Or has anyone already removed all of their and saved as a hotkey layout and would like to share?
Hey everyone, I am using 3dsMax with Mental ray and I have a scene with multiples objects and a Particle Flow which has a Shape Instance. Is it possible to render only this Particle Flow with the influence of the other objects ? How ? Thank you very much !
hi my 3dsmax Render to texture window seems very slow to open, I tried it multiple times changed some setting the result still same.. anyone know what happen? thanx in advance :)
Allegorithmic has nice explanations about exporting maps and integrations for different render engines on its documentation pages. And i get nice results for 3dsmax and Vray but just wondering if i connect the height map to displacemetnt map slot and if so what sould be the adjustments?
When I was using UDK it was best to set ViewportNormalMappingType to Qualified in 3dsmax before exporting the mesh and in UDK to explicit Normals. This gave better results for Normal Maps. Is this step still needed? Or should Qualified be turned off?
Is it possible to edit seams after the flattening command in 3dsmax? I mean, delete a green edge, add another seam, etc... Or do I have to do it via stitch? In Blender I used to edit seams on the fly, even after pelting. It was so fast. I'm still confused on how to achieve a similar workflow (if that is possible) in Max.
I tried a few scripts to remove missing mrmaterialatribs.gub but none seem to work. 2 older scripts did nothing or gave errors and http://www.scriptspot.com/3ds-max/scripts/cleaner showed missing plugins but game an error. Is there a way to remove these missing DLL warnings wehen opening files from an other version of…
Hi, Is there an equivalent to the 3dsmax's "shapemerge" function into maya. I founded "Project curve on mesh" but it don't cut the mesh with the curve ... And i don't know why the projected curve is smoothed (i don't want that !). So after i tried the "SplitMeshWithProjectedCurve" but it don't just split the mesh with the…