Hi,
Is there an equivalent to the 3dsmax's "shapemerge" function into maya. I founded "Project curve on mesh" but it don't cut the mesh with the curve ... And i don't know why the projected curve is smoothed (i don't want that !).
So after i tried the "SplitMeshWithProjectedCurve" but it don't just split the mesh with the curve ... Instead everything outside of the curve is deleted ...
I just want to split ! How can i do that ?
Any idea Maya friends ?
Thanks in advance.
Replies
Are these the droids you were looking for ?
Do you have an example that shows the face-deletion happening ?
I only did a quick test with a box and a nurbs circle which worked fine, but maybe it's too simple.
I tried it on maya 2012 with a simple cube and a quick star like shape projected onto a face of the cube. When you split project the mesh with it, that face gets deleted and what remains is the part of the face that is inside the nurbs curve..kind of like a boolean operation. However, as soon as you add edges running through that face so that it's able to "support" the cut, everything is fine.
My first test was projecting on 3.
Two are fine as well, maybe the curve split algorithm needs to touch at least 2 faces to work properly for some reason.
Wonder if they fixed this problem in 2013.
This is working !!! But it expect a few cut to support the shapemerge !
Better than nothing !
With a ll the plugins coming for Maya is there not a way to achieve this in Maya using polygons only ?