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Editing seams after UV flatten in 3dsmax

Kingblue
polycounter lvl 8
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Kingblue polycounter lvl 8
Is it possible to edit seams after the flattening command in 3dsmax?

I mean, delete a green edge, add another seam, etc...
Or do I have to do it via stitch?
In Blender I used to edit seams on the fly, even after pelting. It was so fast.
I'm still confused on how to achieve a similar workflow (if that is possible) in Max.

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