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3DSMax - Vray Displacement slot from Substance Painter ??

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Schaten null
Allegorithmic has nice explanations about exporting maps and integrations for different render engines  on its documentation pages. And i get nice results for 3dsmax and Vray but just wondering if i connect the height map to displacemetnt map slot  and if so what sould be the  adjustments?

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  • Burpee
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    Burpee polycounter lvl 9
    I find the height map from painter a bit weird ! It's like a 32 bit with mid value 0 but in the same time you don't have anything when you offset your value in the blacks, the best way that I found was to create a new channel set it to Linear 16bit and putting my height info in it. Once I'm in vray I know my mid value is grey so I can compose it with the zBrush displacement or anything else.

    I hope I've made myself clear enought...

    hf !
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