Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…
Hi guys I'm going through my first ever model starting from a sculpt and taking it to textured low poly. So far this is my workflow... 1. Create Sculpt in Zbrush. 2. Decimate/Export to Maya and create Retopo Lowpoly with QuadDraw. 3. UV Unwrap Lowpoly. 4. Polypaint sculpt in Zbrush 5. Create all texture maps using…
This is the first character that I have retopologized and textured, the idea behind this project was to really learn the character process as I was pretty unsure how to bake high poly meshes to a low poly one. I didn't want to create a full character as I am still improving my anatomy skills and I will later learn how to…
JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
I have a large model with tons of smaller components the way I have to bake this is many separate bakes.I created custom cages for all the objects and have had great results with preliminary bakes. The issue is that now the cages aren't working when I am trying my final bakes which I will composite in Photoshop. I keep…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
fearian: Thanks ! ajr2764: I'm busy with work, but i still love creating my own environments. I have 2 more environments that i;m planning out and will be done this summer. As for the title... I guess it'll make more sense soon ( when i start posting more stuff) I was planning on biulding upon the "District J127" scene i…
Went to this talk specifically with a couple of work mates, sucks I couldn't talk to you in person Mop but I have to say this was one of my favourites talks I went too. It created a sense of empowerment to hear how Art had driven the production process in a SMART way (no pun intended, bwahaha) since there are horror…
Hi all! I've been plugging away at my Artstation challenge entry. I've been wanting to an environment in the style of old Orientalist paintings for a long while and thought I'd try a mashup with this great Keyframe Concept by my talented friend Lap Pun Cheung. Concept: Reference: I haven't worked on a project outside the…