Hi guys I'm going through my first ever model starting from a sculpt and taking it to textured low poly. So far this is my workflow... 1. Create Sculpt in Zbrush. 2. Decimate/Export to Maya and create Retopo Lowpoly with QuadDraw. 3. UV Unwrap Lowpoly. 4. Polypaint sculpt in Zbrush 5. Create all texture maps using…
This is the first character that I have retopologized and textured, the idea behind this project was to really learn the character process as I was pretty unsure how to bake high poly meshes to a low poly one. I didn't want to create a full character as I am still improving my anatomy skills and I will later learn how to…
Hello Everyone! I recently graduated from Academy of Art University with a MA in Game Development with an emphasis in character modeling. I've updated my portfolio from characters and props I created during my time at school. During my last semester of school, I was part of a group of students who created a game called…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
I have a large model with tons of smaller components the way I have to bake this is many separate bakes.I created custom cages for all the objects and have had great results with preliminary bakes. The issue is that now the cages aren't working when I am trying my final bakes which I will composite in Photoshop. I keep…
fearian: Thanks ! ajr2764: I'm busy with work, but i still love creating my own environments. I have 2 more environments that i;m planning out and will be done this summer. As for the title... I guess it'll make more sense soon ( when i start posting more stuff) I was planning on biulding upon the "District J127" scene i…
Went to this talk specifically with a couple of work mates, sucks I couldn't talk to you in person Mop but I have to say this was one of my favourites talks I went too. It created a sense of empowerment to hear how Art had driven the production process in a SMART way (no pun intended, bwahaha) since there are horror…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Hi all! I've been plugging away at my Artstation challenge entry. I've been wanting to an environment in the style of old Orientalist paintings for a long while and thought I'd try a mashup with this great Keyframe Concept by my talented friend Lap Pun Cheung. Concept: Reference: I haven't worked on a project outside the…