Hello Slowie. Did you use any reference? It's important to always use reference -- no one knows everything. You can use anything you want to find reference images, like some traveler\hiking blogs that have decent photos of nature stuff, up to stock image and free texture websites, like this: From…
A 32 bit compressed texture is the same size as two 24 bit compressed textures, so its the exact same memory use, all you save is a texture call. There really isn't ever reason to use grayscale spec in alpha over a full color spec, unless you have some specific shader restrictions. Its a very common misconception that…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
Hey all! So I'm trying to texture a label in Maya using the Arnold 5 substance surface material. The solid black label itself is matte but the white line designs on it need to have a shinier metallic/foil kind of look. I plugged in a specular map (just white and black) but It doesn't seem like it's making a difference. The…
I'm currently learning environment art and I'm using ue5 for my environment. I used gaea to create a landscape height map and successfully imported it in unreal engine, but now, I'm absolutely lost. I've been following this tutorial to create an automaterial for landscape but it's 3 hours long and I'm halfway there and it…
I have a set of smart materials that i'd like to add another texture map to and if possible have that new texture map start as a copy of one of the existing, then i'd do some modifications on it, basically to save some time. It is possible at the moment, if so, how?
I always had a problem(couldn't figure out) texturing cars tail lights, as different cars have different tail light textures. What I mean with tail lights is the exterior glass cover because headlight glass is just a transparent glass while tail light glass are different.Please guide me with the procedure to do so…
Hey guys, I am using the PS CS5 Extended 3d tools to paint textures. Now when overlaying a texture onto my mesh, it overlays transparent. Now my seams do overlap, each side of each wall is on top of each other. But I don't see how that should cause a problem. The mesh is triangulated... And painting does the same thing.…
Hey guys I am working on a character that has a goatee and was wondering if it is justifiable to have the fur tiles on their own texture sheet. Yeah it is another texture call... but for straight portfolio work? Guess I just kinda wanted the fidelity in the hair rather than crunching the hair down to mush in the unwrap...…
Hey guys I had a question. I've been trying to improve my complexity with the type of character models I make. I use a box/poly modeling process where I'm sure many of you know making small details ends up complicating the topology. Now I know I could go export the base model into a sculpting program and add the details…