Hey guys I had a question.
I've been trying to improve my complexity with the type of character models I make. I use a box/poly modeling process where I'm sure many of you know making small details ends up complicating the topology. Now I know I could go export the base model into a sculpting program and add the details there but I've been wondering recently.
When should I rely on texturing and different types of mapping to make the detail I need rather than trying to model or sculpt it?
I notice in a lot of games that characters that look fairly complex usually will have some awesome textures and bump maps.
Replies
https://www.youtube.com/watch?v=UHa-h2S-NNY
When it's faster, when it achieves better result, when it's easier, when you can't add more polygons (relevant if you don' have sculpting program like Zbrush).
As it was mentioned (sort of) mostly for things you would use alpha/ drag rect/ stamps for. Like bolts, rivets and also for adding details from photos.