I always had a problem(couldn't figure out) texturing cars tail lights, as different cars have different tail light textures.
What I mean with tail lights is the exterior glass cover because headlight glass is just a transparent glass while tail light glass are different.Please guide me with the procedure to do so (preferably in 3dsmax, Photoshop, Quixel Suite pipeline).
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I think you should try to make them in 3dsmax as though they would be on the car, and them test out the different methods.
For the interior of the light, decide which make/model car, then search for replacement parts. Should give you lots of good ref. Notice how there are shiny angled mirrors inside. So, model it and bake to a normal map.
I'll give feedback here after getting close to the results.
This is done using the above mentioned method - bump offset node in unreal / parallax, and opaque material. Note how the reflection of the light source stays smooth because the normal isnt directly applied to the material. If you are working with unreal by any chance, you could also use the clear coat shader that would allow you to have separated specular for the interior of this with the parallax applied , as well.
My 5 minutes textures were looking like this:
So depending on what you are going for, something like this might be a cheaper solution. Transparency with reflections and real time lighting isn't the cheapest thing to render, but it can be required based on your goal.
Hope OP doesn't mind if I place some questions here as well.
I used this method and it looks quite good already, but I would like to have a normal map on the inside of the glass to catch a bit of light, like in Obscura's example, similar to older car lights.
The normal on the backside is ignored however and if I put it on the outside it doesn't seem to catch much light.
In total the glass looks to transparent now, I can adjust the alpha but that results only in a more milky glass.
Using Marmoset Toolbag 3
Tutorial on how it works here (ep7): https://www.marmoset.co/posts/getting-to-know-toolbag-3/
I modified the template glass which used addition, should have looked at your tutorials right from the start.
Will share the result here later.