Hello, I was wondering if other folks are experiencing the same issue. In the 3DO window, when you have a multi-grouped mesh loaded, there is a problem with 3DO picking a random group as it's default when you use display on "plane" or "cube" and displays the randomly selected group's textures. When you click the "refresh"…
I am having 2 strange issues in max that just started occurring a few days ago and I cannot remember if this followed a crash or what, but here's what's happening... Issue #1: Whenever I import an fbx (I havent changed my fbx settings) the mesh appears fine, but as soon as I do something to it (mirror it, break off a…
Hi polycount! Recently I've done a 3D Machine gun model but someone told me that machine gun edges not looking natural and that edges will cause aliasing problems. But I did a low poly model and guns are made from metal and metals are very solid materials I did edges very hard because of that but still should I chamfer…
I solved this a while back in perhaps an interesting way. Since it's so simple, I just modeled and unwrapped a highpoly basketball. Results in UVs with practically no distortion. Then (in Substance Designer) I went pretty hardcore and made a generator for the bumps that distributes them the same totally random way they do…
Hello Polycounters, I am in need of some assistance. I have a script that at the moment gathers the faces you have selected and stores them in an array so that you can cycle through the face selection array and randomly select faces from it. The issue I am having is that at first run the array is set up fine, but when you…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
I dont watch the news anymore because I cant stand to hear how far America has come from the principles that it was made on. The government was designed to protect the people from being killed and keep things civil. It was formed because people didnt want to get pushed around and told what to do and how to live their…
Ok, so I guess old Max has finally gone round the bend proper - I was UVing along quite happily with the latest TexTools when suddenly the UV window BG went white, vertices became unselectable and ever since, objects are rendered like this in the viewport windows: [img]http://www.razkun.com/Stuff/Max confetti 01.jpg[/img]…
Hey there, I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import…
I finally have some free time to learn Modo, and with the recent release of Modo 701 and that recent vertex normal script, I think this is the perfect time. I am watching a video tutorial at the moment but it doesn't cover a lot of Maya specific things that I like. Question time! 1)I got Modo setup to navigate and control…