So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
Just wanted to share this an try and give it some love. I'm a huge fan of animatronics and "real" FX and would love to see movie makers go back to the "old ways". Digital/CG FX are used far too much in movies these days and imo, too many good movies have been spoiled by cheap looking CG. Just imagine Alien/s, An American…
Man, I dunno. I shelved out my precious money to buy Zbrush 2018. And decided to do something with it. I watched a few tutorials and read some documents. The real roadblock is that I need to conceptualize first in 2D thoroughly. For this practice, I did not prepare any sketch and improvised the design straight out of my…
What are the best practices for working with height maps in Substance Designer and Painter? For instance if I'm making a clutter substance that adds bullet casings onto a base floor material, what should the height range on the casings be? What about the floor? Should black be considered "neutral", and grey/white are "up",…
Having neglected PBR for some time, i finally want to have some practice with it. And the same time I want to get more experienced with highpoly/lowpoly modelling + normal map baking so I thought making some small props could help me with this. For now, i'm fond of making retro/vintage kitchen apparal but maybe i will also…
hey all, here's a little project Im doing to practice texturing/material definition. It's a "realistic" version of the Nerf Reflex gun (even though it would be physically impossible to load this thing with ammunition, let alone a magazine :poly124:) Im texturing it to look similar to a glock pistol (polymer grip with steel…
Hello all, So one thing that I don't really understand to much is how to make skies for games. I understand some of the techniques, but was wondering if anyone else has some good techniques to make them. I have followed the 3dmotive free tutorial on sky domes and they do look good. I have also looked at the one here on the…
The other day I decided to model and object in my room and thought a WD-40 can could be and interesting PBR practice, with a bit of metal, plastic, oxide, metal paint, etc. So far I've only modeled the Hihh Poly. Low poly bake will came next. But meanwhile I though I could throw it into TB2 and see if I can get some solid…
Well, I decided to make a thread for this because i'll like more critique and comments on my current progress in texturing. I made this shotgun (KC-23-1) kinda just to practice more H-modelling and decided to further refine my texturing techniques and abilities, managed to texture wood for the first time here...personally…
Hello everybody! I love zbrush and want to use it way more then I currently am, but I have been very busy recently and have hardly been able to touch the program. So, I've made it a goal to make at least one anatomy practice every Thursday, and more then that if I can. The point of this is to master the tool and to learn…