So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes from here on.
You can post critiques if you want, and that will be greatly appreciated, but I probably won't return to a sculpt once I moved on to a new one.
My skills are super rusty, haven't sculpted a face since October. So be gentle with me... or not :poly106:
This marks Sculpt 01. Let's see what happens at Sculpt 48 in a year, eh?
You can leave suggestions for the next likeness
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I haven't tried any overlaying, no. Thanks for the critique. I'll be starting a new sculpt tonight, and maybe I will return to Jon later down the road.
Well, since it's a fast fix, a little update:
maybe the facial hair are pushing you to work around it?
Don't know if you have it enabled when sculpting, to be honest I have never tried it so I don't know how it works!
Anyway here is a pic of the guy without facial hair (lol) maybe it can help you.
Other than that I could of course tell who it is,
so it 's more on anatomical mistakes that you could work on.
I think the sides of the eyes are dented inward too much and the forehead could be a little more spherical.
Thanks for the extensive critique. I guess I'll spend some more time with this guy.