Hello all,
So one thing that I don't really understand to much is how to make skies for games. I understand some of the techniques, but was wondering if anyone else has some good techniques to make them.
I have followed the 3dmotive free tutorial on sky domes and they do look good.
I have also looked at the one here on the forums with the day/night cycle which is fantastic as well. And had a glance at the wiki section on skies and there is a lot to take in.
But that is pretty much where my understanding is. I know a few companies that use a cylinder as the camera is always locked and you cant see up - which was very basic but did the job. I also know of one that produces clouds through a custom system - that I don't have the knowledge as of the moment to recreate.
So I was just wondering what peoples best practices were for making skies in games.
Hope you can help.
Replies
Oh also, on the MMO section of my site I have a video showing an animated volcano skybox, with wireframes etc. Might help.