So I got this enemy type character that I morphed up in DAZ Studio. I exported him into 3ds and I want to try optimizing him. Before I start to retopologize him, I want to do something about the texture maps. There are 5 big texture maps in the folder. One with the limbs, one with the torso, one with the head, one for the…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…
I haven't run into this error until I updated to Maya 2016. Whenever I try to render with Mental Ray, I am left with an all black render. I can see my lights when using Maya Software. I have updated all my service packs and re-set all my preferences to default. Can any one help?
This is the all-quad geometry which the bevel modifier is having a problem with! There are two meshes in this picture. The outer mesh has bad topology and N-gons everywhere but the bevel modifier gives a decent result. On the other hand, the inner mesh (all quad) looks very distorted with the bevel modifier applied. I do…
Am I the only one who struggles to find 100% remote jobs lately? For the past 6 years I've worked 100% remotely for various companies around Europe, but for the past 4-5 months I swear it's incredibly hard to find a proper job that's 100% remote. All of the jobs that advertise as remote jobs are actual hybrids and they…
Hi I want to know how to create a button to key all my modifiers sliders. Here is my script --------- sphere pos:[0,0,0] AttribHolder = EmptyModifier() addmodifier $sphere001 AttribHolder ca = attributes Kneescale ( parameters KneescaleP rollout:KneescaleR ( slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl) footRoll…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hello I got into zscripting not too long ago but I thin it's pretty cool because I always find stuff in Zbrush that I despise doing over and over again. As example extracting mask without thickness and a good edge that doesn't look all messed up. Why can't we bake all layers on all subtools with just one simple click in a…