Hello I got into zscripting not too long ago but I thin it's pretty cool because I always find stuff in Zbrush that I despise doing over and over again. As example extracting mask without thickness and a good edge that doesn't look all messed up. Why can't we bake all layers on all subtools with just one simple click in a button. I decided to start working on EaZy sculpting for us "lazy people out there"
I decided to make it to challenge my self to learn zscript better and because I get sick off all the easy small things that I have done over a 1000th times now.
Feel free to drop ideas if you like to have added I currently have a button for:
-Mask extraction with a good edge.
-Inserting brushes onto your mesh even if it has layers and sdivs and all that shit you have to delete(It just makes a copy and deletes some stuff you will get the inserted meshes on separate subtool).
-button that will make sure you can still reconstruct sdvis after panel looping(just doing current sdvis x4).
-Baking every layer on all subtools on your ztool.
-Now working on enabling or disabling noise on all subtools.
Planning on making for now.
-Have all subtools go to a specified sdviv(if subtool doesn't have specified sdiv it will corrupt your file jk it will bring it to the highest sdiv)
-Have your subtool transformed to some random shape that will be fucked up just for fun
If you have any good ideas feel free to post them and I will try to make them just keep in mind that I'm still learning so I can't make some crazy insane shit.
The plugin will be on gumroad for free when I have some more features in it.
Replies
You can read the thread I started at zbrushcentral a couple of years ago.
http://www.zbrushcentral.com/showthread.php?192866-Question-zscript-for-managing-layers
Basically the idea behind is to have a script or scripts that would allow you to:
1.turn on/off the currently selected layer
2.hide/unhide selected layer or hide/unhide all layers
3.hide-unhide layers by order (not necessary but cool to have)
-- from bottom to top or vice versa since I assume most people have their newest detail at the bottom
-- this would make it easier to cycle between all layers to see progression of details
-- might be tricky since some layers in the stack might be off already.
A zscript would make it easier to blend between layers using a morph brush or sculpted details. Also clicking the buttons for on/off and hiding/unhiding on a selected layer gets finicky when your mesh as at higher resolution. I assume its some sort of lag between the stylus pressure sensitivity and the fact that having layers at a higher resolution becomes more processor intensive. An example of this issue is you press the button to turn a layer off but it immediately turns back on. Multiple clicks have to be done to turn the layer off properly. A straight zcript command would bypass the step of manually clicking on those buttons.
Thanks
Oh man I can relate so much to the whole clicking layer off and on it's the worst going to take a look into it thanks.
@CrimDa Hey, Not sure what you mean just getting the basics primitive ztools into a subtool by hitting make polymesh3d?
@demilich I use dynamesh primarily, it just produces a better result for the kind of assets I do/
I've got all the three things in it now any other good ideas?
I will probably put the script on gumroad by sunday.
Hey man the plugin is up http://polycount.com/discussion/184854/zbrush-plugin-eazy-toolz-small-handy-buttons-free
@demilich
Didn't got the layers it was to complicated for now, hoping to get back at it when I have a bit more experience with zscript.