Hi
I want to know how to create a button to key all my modifiers sliders. Here is my script
---------
sphere pos:[0,0,0]
AttribHolder = EmptyModifier()
addmodifier $sphere001 AttribHolder
ca = attributes Kneescale
(
parameters KneescaleP rollout:KneescaleR
(
slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl)
footRoll type:#float ui:footRollSlider
toes type:#float ui:toeRollSlider
Knee type:#float ui:kneeRollSlider
)
rollout KneescaleR "Knee Scale Control"
(
local range=[0,100,0]
Group "Foot Control"
(
spinner footRollSlider "Foot roll" range:range
spinner toeRollSlider "toe roll" range:range
spinner kneeRollSlider "Knee roll" range:range
)
Group "Scale Knee"
(
spinner slideKneeSp "" range:[0,100,0]
slider SlideKneeSl "Slide" range:[0,100,0] offset: [0,-20]
)
Group "Key Animation"
(
button keyall "Key All"
button resetall "Reset All"
)
on keyall pressed do
(
select $sphere001
addnewkey $.modifiers[#Attribute_Holder].Kneescale.footRoll
)
on resetall pressed do
(
slideKneeSc = 0
footRoll = 0
toes = 0
Knee = 0
)
)
)
custAttributes.add $sphere001.modifiers[1] ca
-----
Thank you so much
Marcos Meneghetti
Replies
Notice you have to define an animation controller for the sliders, and use sliderTime for the addnewkey function.
thank you so much for answer my question. As I work on 3DS Max 2016, it doesn't have custom attributes presets with key all button and reset button. That's the reason I have created this 2 buttons.
The reset button creates a key on the time slider and works very well. But when I click over key all button, the controllers became red, but there is no key on the time slider. How I create a key when I click the key all button?
thank you so much
Marcos Meneghetti
----------
delete objects
sphere pos:[0,0,0]
AttribHolder = EmptyModifier()
addmodifier $sphere001 AttribHolder
ca = attributes Kneescale
(
parameters KneescaleP rollout:KneescaleR
(
slideKneeSc type:#float ui:(slideKneeSp,SlideKneeSl)
footRoll type:#float ui:footRollSlider
toes type:#float ui:toeRollSlider
Knee type:#float ui:kneeRollSlider
)
rollout KneescaleR "Knee Scale Control"
(
local range=[0,100,0]
Group "Foot Control"
(
spinner footRollSlider "Foot roll" range:range controller:(bezier_float())
spinner toeRollSlider "toe roll" range:range controller:(bezier_float())
spinner kneeRollSlider "Knee roll" range:range controller:(bezier_float())
)
Group "Scale Knee"
(
spinner slideKneeSp "" range:[0,100,0] controller:(bezier_float())
slider SlideKneeSl "Slide" range:[0,100,0] offset: [0,-20]
)
Group "Key Animation"
(
button keyall "Key All"
button resetall "Reset All"
)
on keyall pressed do
(
for con in #(footRollSlider) do
con.value = footRollSlider.value
for con in #( toeRollSlider) do
con.value = toeRollSlider.value
for con in #(kneeRollSlider) do
con.value = kneeRollSlider.value
for con in #(slideKneeSp) do
con.value = slideKneeSp.value
)
on resetall pressed do
(
for con in #(footRollSlider, toeRollSlider, kneeRollSlider, slideKneeSp) do
con.value = 0
)
)
)
custAttributes.add $sphere001.modifiers[1] ca
------------
Otherwise, the key button doesn't create key animation.
Thank you for your help
Marcos