PROBLEM SOLVED: It was a program conflict - I had a friend suggest going through the processes and 'End Task' on each one until the performance for UE4 was normal. So I was doing this through tons of them with no success. But then I did it on Realtek Audio Manager - and boom.. CPU performance went from 100% down to like…
Hi everyone, Since I got access to the UE 4 beta I've been itching to try it out. To that end I've ported over some UDK assets for a small scene. It's mostly to try out UE 4's features but also practising composition, lighting and post so to that end, all feedback is welcome! It's a very loose adaptation of this piece of…
So I have been working on this project for quite some time and I'm very proud to show you my newest entry in the UE4 marketplace. Link: UE4 Marketplace * MP System is the next step in first person shooter blueprinting. Every animation and effect is replicated. All animations & assets are included. All new animations…
Super newb thing, but I seem to be having trouble finding straightforward solutions to this so far. I just want glass with reflections (aka, you know, glass lol) It seems lowering the opacity value of a material accordingly lowers the reflection intensity, to the point where opacity of 0 results in no visible reflections.…
Real world scale doesn't quite work as you would expect in UE4 - I've tried it myself when recreating a room in my house and it felt too tall and too narrow. There is a great article from World of Level Design which explains the basics for the player scale, as well as scale for regular building items such as doorways,…
Trying out Koola's ue4 technique. https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting In the BaseLightmass.ini, it says: Documentation for all of these is in UnrealLightmass/Public/SceneExport.h Does anyone know where that is?I tried looking for it online or in the ue4 folder in the programs folder.
The first series in my collection is available for down load here. To preview a quick intro/demo video check out my YouTube channel: https://www.youtube.com/watch?v=tZsEzOCETBM The next series will get into a deeper understanding of the material editor. Hope this helps! You can also follow this thread in the ue4 forums:…
Hey Mobkon, you want to try and play with the lighting mode in your Translucency tab a bit for that! For example the Surface TranslucencyVolume mode will allow you to use roughness and some other parameters. You'll be able to get something like this: Do note that glass from Substance to UE4 is a bit finicky, try and check…
Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx
I want to make wind animation for vegetation using Vertex Colours for game engines. I've seen some great documentation on how to do it in UE4 with Max (pivot painter).But I want to do this with Blender, and also export to Unity. For Unity there's an asset called "Pivot Brush" with which you can vertex paint on meshes…