Heya, this is for those of you that have an iPad. Maybe you haven't even considered using it for painting textures, but I'm here to tell you it's not just possible but also a pretty great experience in Procreate. I put together this little guide on how to set up a project to be able to paint seamless textures:…
Padding is the distance between the UV shells, this addresses texture bleed if the texture need to go lower res (like for mip maps). Baked look just means you plan on using some software or tool that will calculate where ambient occlusion shadows are, possibly specularity, things like that. It's like take a render of…
Nice job Tea. Nice read. If this is a graded thing there's a small grammatical error after the 'adjusting texture repetition' image. "To avoid that, you might want keeping the low-frequency details in your textures evenly distributed. Keep in mind that adjusting your textures is not an end all solution to the problem. In…
I sort of made up my own little workflow but I have a feeling its not really the best way to texture eyes. So I'll explain how I do it now, and if anyone can chime in and explain a better way, I would really appreciate it! Usually I make a sphere with 12 Segments. Then I delete the back half and unwrap it. I take that same…
Hi. I'm not sure what you call this exactly, but I'm trying to bake the lighting shining through the window so I can use it as a texture map. Does this make sense? How do I do this. Anyone have tutorials? I've manage to bake somewhat light but it was too distorted. I know it probably had to do with the direction of the…
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3?…
Hey everyone, I was sent an art test for a Freespace Mod, and I was asked to use a 4k map for a fighter craft. This seems a bit too huge for something that takes up maybe 20% of the screen. What do you think? The craft would be playable. edit: The reason cited was that the texture could be scaled down, and that people who…