Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason Hope you guys like it!!! Suggestions are always more than welcome! https://www.facebook.com/The-Art-of-Gaga...940254746/…
Hey! I'm new to the forum, and so here's my first post! I'm looking to improve my handpainted texturing, in other words I would love it if you guys could give me some critique and help. :) First texture out is a stonetile roof. PS! I'm slightly colorblind, so tell me if you find some colors weird.
Was wondering if anyone has created a fairly simple and easy breakdown of the best ways to texture for certain materials. ie, for material A your diffuse would be a patterned texture, spec would be white, cosine would be black and your normal would be the surface material? Just thought it might be interesting to have a…
hey, ive searched the forum and i havent seen any tutorials on texturing fur. im using 3dsmax to try and model out this little guy: does anyone have an idea about how i can go about doing the fur for this guy? ive tried using the hair and fur modifier on a cube (just to experiment) and then converting the hairs into a mesh…
Hey everyone, sorry for a dumb question, but how can you pan textures like in max or Maya? I used panner with 0 time but it did nothing I tried adding an Add node with Vector 2 plugged into slot B with 2 number but that did nothing. I also used this…
Can anybody recommend any free tiling texture programs? I know how to make tiling textures in photoshop and all that... I was just looking for a stand alone program that can take a lot of the tedious work out of the process.
Im trying to transfer textures to a low poly character from several highpoly assets. Im using max's render to texture but for some reason max crashes if I try to transfer them at 2048. Anyone have any suggestions?
The top is the image rendered in Maya (VRay 5) and the bottom is the image of the rendering display in substance painter. Both have the same texture resolution of 4K, but obviously the Maya rendered image looks lower in resolution. I tried turning off Maximum Texture Resolution Clamping in Viewport 2.0, but it doesn't…
Im' looking for someones private stock of mud textures suitable for texturing such things as armoured vehicles. Different varieites of mud is welcome such as red clay, dark and mid tones from central europe and russia. Also good dirt for tank weels and treads id available. Thank you in advance.
Hello everyone. Just wanted to ask how would it be best to texture a low poly model within zbrush that is constructed out of many different pieces? I am very new to texturing and havent done much before, would be great if some1 can explain best way to do it. thanks :)