Hi All, Back again with Texture update. Texturing was done in Substance Painter and render in IRay. For more render & high res render please go through below link https://www.artstation.com/gaganwason
Hope you guys like it!!! Suggestions are always more than welcome!
Can you go a little bit about your texturing process? Did you use smart materials or started from the materials? Did you created any of the materials in designer or this is all painter?
Hi Kohg, Thanks for liking my work. For texturing process I Always start with Base layers of colors. Could not use any kind of smart material. All texture is achieved in painter, Soon I am thinking to make a smart material of this statue. So that will help you and others to understand how actually i work in substance to achieved the texture quality. Thanks! https://www.artstation.com/gaganwason
Looking forward to it. Every time i want to texture anything stone/rock related, i go to quixel, since in painter i have a really hard time making those sort of materials believable.
Thanks @WilliamB_Art for liking my work, For wire frame I could't focus on Low poly because my main focus was to create a realistic texture, So for that I use Z Remesher in zbrush and not focus on poly count. Here is screen grab of wire frame and UV's -
@LiamMakesArt Thanks mate for your kind words. I've uploaded the texture maps of this statue on my artstation:- https://www.artstation.com/gaganwason I can't understand properly that what kind of breakdown you are asking, Please let me know so that I can share with you .
Replies
Thanks @Gazu
Thanks for liking my work.
For texturing process I Always start with Base layers of colors. Could not use any kind of smart material. All texture is achieved in painter, Soon I am thinking to make a smart material of this statue. So that will help you and others to understand how actually i work in substance to achieved the texture quality.
Thanks!
https://www.artstation.com/gaganwason
Every time i want to texture anything stone/rock related, i go to quixel, since in painter i have a really hard time making those sort of materials believable.
I would love to see some breakdowns of this piece.
So for that I use Z Remesher in zbrush and not focus on poly count.
Here is screen grab of wire frame and UV's -
I've uploaded the texture maps of this statue on my artstation:-
https://www.artstation.com/gaganwason
I can't understand properly that what kind of breakdown you are asking, Please let me know so that I can share with you .
Thanks Once again !!