In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
There is no direct equivalent as of I know. But you can use cursor tool with "surface project" checked in and Orientation: Geometry. it aligns the cursor to surface normals. Then Shift+A to add new object and select "3d cursor" in align drop down. Or just use shift+right click to to put the cursor on surface of anything…
according to this page, the surface pro 3 pen with two side buttons works on the surface pro 4. i think its a downgrade for pressure sensitivity, but hopefully you could set one of those buttons to be middle click using radial menu.…
Rhino3d + Grasshopper: Visual programming of surfaces and models is just so awesome! Make holes in my building depending on the direction of the sun and the angle of the surface, no problem :)
I was a big fan of this, my only issue was the surface material on the control side. After a while, it will degrade and the surface becomes uneven. Same with that Razer pad.
thanks for the reply, I've managed to get to that point the issue I've got is bridging between the inner surface and exterior surface I'am left with the picture below.