So this is probably semi-advanced. I'm working on a sci-fi piece but I can't seem to get the detail I want on a curved surface without distorting the actual surface.
Example:
I want to cut out a portion of a conical cylinder and extrude it inwards but when I do that it starts to change the shape of the cone when i turbo-smooth. Even more so when I start to add loops to harden the edges on the inward extrusion.
This is for a normal map, so there's no particular reason this should be on the same mesh. I just figured this particular part would be intuitive to build up from the same object.
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There's also the small thumb of the part of the concept I'm working on. It's from Dave King's sketches/concepts.
Replies
Heres what i mean, printscreen isnt working for some reason so here's an obj.
Ah I see, that's a simple solution. Thanks for the learning help!