OK so I need immediate help with UDIMS in Maya to substance painter and possibly unreal engine but I'm having problems. First Substance painter isn't seeing the UDIMS properly in the 2D view and the naming of the texture sets didn't port correctly. I'm not sure if this is a Maya thing or a substance thing. I made sure when…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
Hi all, Over the past couple of days I've been messing around with Substance Designer. Here is my first substance which I created. :) Any comments and crits would be appreciated. P.S: I'm hoping to use the substance in part of this scene which I am planning on recreating in Unity
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
Hello everyone. I need some help from someone who is an expert on Substance Painter for this one. As of right now I'm having difficulties baking in Substance Painter. I'm trying to avoid projection issues (details from other pieces of the model being baked onto adjacent pieces for instance), so I want utilize "by mesh…
Substance Designer Pro's Substance 5 Multi-Directional Grayscale Warp VS New Substance Multi-Directional Warp Grayscale I am a noob following tutorials that mostly use substance 5 The new version of Multi-Directional Warp seems to give a much different result and pin set up. Most likely something I am missing but is there…
I can not, for the life of me, figure out who exactly is paying an extra 150% of the regular substance subscription price a month for a program capable of doing little more than dropping models onto a basic scene. I can't find any reviews about it, user tutorials, or anything that would indicate that there is a single…
Another question, i dont seem to be able to export it as 4k textures anymore. When i create the substance itself i set it to 2k, that being the max resolution for a new texture. And then work with 4k textures within the 2k substance. WHen i'm about to publish i the substance parameters (the info window that comes up when…
Hello guys, I will get straight to the point. Is there any way that I can import multiple objects (each one has it's own UV map) into Substance painter? I had my character done in Zbrush, I got the head of the character unwrap in zbrush also, next I export to obj for both low and high so that I can import to Substance…
Due to software limitations on the current version of Unity's PS4 builds, we can't use Substances in place of materials, nor can we reference the Substance's generated textures using a Standard material, The last resort for us is to use the Export Bitmap feature that all the Substances have, however the alpha channels for…